古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
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The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

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Rise of The Tomb Raider
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Shadow of the Tomb Raider
古墓丽影11:暗影

官方博客 - 25周年庆:古墓丽影自制关卡 - 古墓丽影5(英文原稿)

发表时间:2021/08/01 00:00:00  来源:“ZZer”转载  作者:古墓丽影官方  浏览次数:1554  
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  介绍古墓丽影自制关卡。以下是原文,本站正在翻译中。

——原文网址:https://tombraider25.square-enix-games.com/en-us/tr5/blog/trle-chronicles/


【古墓丽影网站】25周年庆:古墓丽影自制关卡 - 古墓丽影5

  07.24.2021

  DJ's TRLE Corner: Chronicles

  After The Last Revelation, the fate of Lara was unknown. Each one of her friends gathered at the mourning table had his own story about her to recall - and so, Tomb Raider: Chronicles shows several of Lara's adventures not connected with each other. As it was expected, the assets from each story were taken into the level editor.

  Nick - Evening in Rome

  This was a single-level  example for starters. And here is a multilevel one:

A screenshot from the Tomb Raider custom level called The Colosseum

  Łukasz Croft - The Colosseum

  But as an ancient city still standing, Rome rather serves as a real-world anchor for a surreal plot - and as always, the final destinations may vary.

A screenshot from the Tomb Raider custom level called The Mystery of Eden

  Sweet - The Mystery of Eden

A screenshot from the Tomb Raider custom level called Italian Exploration

  tweetygwee - Italian Exploration

A screenshot from the Tomb Raider custom level called The Quest of the God of Life

  Pedros - The Quest of the God of Life

  As you see, the workflow environment quite differs from what we saw in the TR4 chapter. This is because no TR5 resources were provided in a ready form, and a builder had to manually mix the ingredients. The catch is, once you learn how to do it, it is hard to stop - as a result, early Roman levels very rarely stayed 100% faithful to the original asset, and you can often see inclusions, mostly Greek ones from TR1 and TR4, mixed into the Roman foundation.

A screenshot from the Tomb Raider custom level called The Lost City of Pompeii

  Cowboy - The Lost City of Pompeii

  Such approach persisted for Mediterranean projects and over time, only one builder attempted to challenge it, making an entire custom asset from scratch. It was so good it even served as a starter for Greek Back to Basics and therefore its Roman origin is rarely remembered. Here it is:

A screenshot from the Tomb Raider custom Shadow of Vesuvius

  Trix - Shadow of Vesuvius

  LePerk's levels are a bit harder but "Art History" is one of the most complete single levels of the class, throwing in some unexpected interactions and even blending in a spooky Irish overtone, on top of a few completely custom items.

A screenshot from the Tomb Raider custom level called Art History

  LePerk - Art History

  Here is yet another unusual mixture, this time of TR5 and TR2, which proves working unexpectedly well. Diversity of patterns and colors makes it feel like an older brother of "Christmas in Seville", but it also has a bit of AOD overtone thanks to the outfit, house looting and the abundance of metal in the sewers - and I don't remember if I saw a diagonal rainfall elsewhere:

A screenshot from the Tomb Raider custom level called City of Marostica

  Trey - City of Marostica

  And of course there's this - you know those classical tunes which are so good they become ringtones, then you know neither the author nor the title and then you figure them out 50 years later by accident? Piega had such Roments... moments, I mean - "ooh, so it was THIS level I remembered all those things from"?

A screenshot from the Tomb Raider custom level called The Last Crusade

  Piega - The Last Crusade

  The last pun needs a cooldown, and the next chapter of Chronicles serves it with frosty infiltration, so prepare all you got - battle tactics, observation, memory and ability to connect the dots - for a level which will take some time but will also reward it if you reserve enough. In Soviet Russia, the dinner eats you...

A screenshot from the Tomb Raider custom level called The Russian Base

  dinne - The Russian Base

  Bigger but slower-paced, Walrus's levelset is remarkable for another flawless combination of assets - the included ones come from Russia, VCI, Offshore Rig and more, but it never feels like something is out of place. 

A screenshot from the Tomb Raider custom level called Big Trouble in Siberia

  Walrus - Big Trouble in Siberia

  Next one is the slowest, having a train which was either parked or just frozen to the tracks. It seems the more you play, the more chill it gets. Okay, I'm clickbaiting you - this map is just a little piece of a 23-level game which will take you more than a week of hardcore playing to complete.

A screenshot from the Tomb Raider custom level called Train Courtyard

  DNF Productions - Train Courtyard

  Getting more and more frozen in time, we eventually reach eternity so it's time we left Russia. Did we though? Isn't there that one Russian guy stalking us through the isle? Not a biggie as long as he stays in the barn - but as a result of picturing Ireland as a horror setting, now somehow every dead and undead enemy seems to live here, and since pistols won't help against magic, primitive survival gameplay comes in. How many new interactions can you design? Yes... 

A screenshot from the Tomb Raider custom level called The Hike

  Mordyga - The Hike

  As if willing to rebel, other builders choose the "realistic Harry Potter" scenario, and so in many levels Lara uses her dual lead spell to bring the undead back to where they belong.

A screenshot from the Tomb Raider custom level called The Harp of Dagda

  constantine - The Harp of Dagda

  Some builders go as far as rolling back to TR4 gameplay - did you think a nitrous oxide puzzle could belong in Ireland? LaraHCroft did, and it fits surprisingly well.

A screenshot from the Tomb Raider custom level called The Complicated Case

  LaraHCroft - The Complicated Case

  There's one builder who tried Ireland twice, once in classic and once in modern way. Here's the first attempt:

A screenshot from the Tomb Raider custom level called Ancient Artifact

  Max - Ancient Artifact

  And here's the second one:

A screenshot from the Tomb Raider custom level called Ancient Artifact II

  Max - Ancient Artifact II

  But all the time, even in levels which are totally NOT Irish, picturing other locations, other games or even horror movies, one thing is always sure: if you notice that characteristic Irish floor texture, beware - for it has become like a TV trope, and if you see it, it's obvious something scary is going to happen.

A screenshot from the Tomb Raider custom level called The Ring

  Bibi Phoque - The Ring

A screenshot from the Tomb Raider custom level called Blair Witch Project

  eTux - Blair Witch Project

  One of surprising examples of Irish asset was the tropical segment of "Templar's Secret" - if LaraHCroft could give us a motorbike, then why wouldn't Feder give us a quad?

A screenshot from the Tomb Raider custom level called Tropical Island

  Feder - Tropical Island

  Speaking of Templars, Luis's story is something to try when you want more homage - it roots very firmly in character of the original adventure, and also utilizes familiar cinematics adapted in a way to tell an alternate plot:

A screenshot from the Tomb Raider custom level called The Cursed Templar

  LOTRKingluis - The Cursed Templar

  Not last, and not least: did you know the Irish rock and grass textures are actually Alexandria ones dimmed? Trix seemed to have noticed that and cleverly used it as a foundation of her solar eclipse level:

A screenshot from the Tomb Raider custom level called Eclipse over Knossos

  Trix - Eclipse Over Knossos

  Somehow the TR5 Ireland has almost totally missed a cardinal element of horror - one of the most divisive gameplay modes ever invented, which some builders will dismiss, and other ones will walk extra miles to perfect: stealth. Tomb Raider had it since Nevada but it's usually VCI where it stays. One of the first custom builders to design it, and also port the associated TR5 mechanics into the editor, was Tomo.

A screenshot from the Tomb Raider custom level called The Last Saga

  Tomo - The Last Saga

  On the other edge of the timeline, Lara_Fox_Croft included stealth in more than one level, to eventually become an expert on espionage gameplay. Here is how it started:

A screenshot from the Tomb Raider custom level called The 13th Floor

  Lara_Fox_Croft - The 13th Floor

  and here is how it's going, crossbreeding tomb raider with Metal Gear Solid :

A screenshot from the Tomb Raider custom level called Search for The Golden Elephant Part 3

  Lara_Fox_Croft - Search for the Golden Elephant Part 3

  But since Tomb Raider had stealth since Nevada, you can also take the VCI assets and use them with native mechanics of TR3 engine - gameplaywise, it is pretty much compatible backwards.

A screenshot from the Tomb Raider custom level called Behind Closed Doors

  CelticGuard - Behind Closed Doors

  There is literally a galore of high-tech labs available to play, ranging from vast and classic:

A screenshot from the Tomb Raider custom level called Recon Labs

  Emoo - Recon Labs

  to modern and condensed:

A screenshot from the Tomb Raider custom level called The Victoria Stone

  UziMaster - The Victoria Stone

  but the topic mostly stays the same: something went wrong in the lab and you need to fix it by disposing of all the mutated creatures and very often also the staff responsible.

A screenshot from the Tomb Raider custom level called Genesis Project

  StormChaser - Genesis Project

  Of course, the authorities behind it all will of course always get away, so you can get more and more levels of this sort.

A screenshot from the Tomb Raider custom level called Sanmonto UK Ltd.

  Sponge - Sanmonto UK Ltd.

  And since the "laboratory" is an universal keyword to open every plot possible, those levels can literally contain anything, providing a ground for levels which aim to be realistic:

A screenshot from the Tomb Raider custom level called V.C.S.L.2

  Alberico - V.C.S.L. 2

A screenshot from the Tomb Raider custom level called Egypt Again...Again

  PH - Egypt Again... Again

A screenshot from the Tomb Raider custom level called Atlantis 2

  Baddy - Atlantis 2

  ...as well as for those almost totally surreal:

A screenshot from the Tomb Raider custom level called The Ashura's Invasion

  Tony - The Ashura's Invasion

  Too many? Maybe. So of course, as if to mirror this question, there's THIS level. It's hard to tell if Simen wanted to go hyper-realistic or if he had enough and wanted to completely mock the genre. But the final effect is amazing so I stan it regardless.

A screenshot from the Tomb Raider custom level called Budapest

  Bojrkraider - Budapest

  But one level in TR5 is not playable yet frequently visible - the main menu. And it's probably this omnipresence paired with inaccessibility which made it a dark horse of custom level building: anytime you enter a location made of the title screen asset, it feels like a dream you both know and don't. Beaming with potential to host a hidden world, it inspired several unusual custom levels, including the pivot map of Piega's flagship game:

A screenshot from the Tomb Raider custom level called The Holy Fountain

  Piega - The Holy Fountain

  Okay. Before I go, let me return to the present times because, as the most tombraiderish of all Chronicles, not only was Rome the Dominus Maximus of the corresponding branch of level building, but is now undergoing a reneissance - on top of normal usages, each round of Create a Classic competition had one or more projects using this asset, and the current one has at least two in the works - so keep in mind it wasn't built in a day, but still prepare for fun - it's coming Rome.

A screenshot from the Tomb Raider custom level called Rome

  dcw123 - Rome (Beta Demo)

A screenshot from the Tomb Raider custom level called Rome Streets Mystery

  911 - Rome Streets Mystery

A screenshot from the Tomb Raider custom level called All Roads Lead to Rome

  LOTRKingLuis - All Roads Lead to Rome

A screenshot from the Tomb Raider custom level called The Colosseum

  Dennis DeGrande - The Colosseum

A screenshot from the Tomb Raider custom level called Evening in Quebec

  Gabriel Oliveira - Evening in Quebec

  Stream VOD's:

  Some of these levels were featured in our monthly level editor stream. You can check out VOD's from the livestream if you missed it!

Saki_Croft plays 'Art History' by LePerk

NonDescriptMidnight plays 'The Cursed Templar' by LOTRKingluis

TomReginald plays 'Ice Age 3 Sanmonto' by Clara, Masha, Sponge

Tomb_of_Ash plays 'The Last Saga 4' by Tomo

JaClouis96 plays 'The Blair Witch Project' by Etux

Shilor plays 'The Russian Base' by dinne

dj_full plays 'The Holy Fountain' by Piega

Squidshire plays 'Shadow of Vesuvius' by Trix

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