古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

2024年2月26日官网新闻:《古墓丽影1》五大经典关卡

发表时间:2024/07/18 00:00:00  来源:古墓丽影网站  作者:“ZZer”翻译  浏览次数:374  
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【古墓丽影网站】2024年2月26日官网新闻:《古墓丽影1》五大经典关卡
劳拉·克劳馥在埃及骑着她的诺顿街霸摩托车
Lara Croft in Egypt on her Norton Streetfighter motorcycle

  《古墓丽影1》五大经典关卡
  Tomb Raider (1996) Top 5 Levels

  2024年2月26日
  Feb 26, 2024


  初代古墓丽影彻底改变了游戏行业,为动作冒险游戏开创了新的先例。其控制方案和关卡设计让玩家能够完全掌控劳拉的移动和探索,这要归功于其基于网格的系统。游戏中没有指针、目标标记、提供线索的非玩家角色或隐藏的指引文件。只有劳拉、你和环境。这种组合让玩家能够完全沉浸在关卡中,完全依靠自己的智慧。今天,我们将探索初代古墓丽影中最令人难忘的五大关卡,这些关卡以其出色的关卡设计而闻名。
  The original Tomb Raider changed the industry forever, setting a new precedent for action-adventure games. The control scheme and level design gave players full command of Lara's movement and complete freedom of exploration, thanks to its grid-based system. There were no pointers, objective markers, NPCs with clues, or hidden documents pointing the way. It was Lara, you, and the environment. This combination allowed players to be fully immersed in the levels, relying solely on their own wits. Today, we'll explore the top five most memorable levels in the original Tomb Raider, known for their remarkable level design. 


  5. 夸洛佩克之墓
  5. Tomb of Qualopec

  夸洛佩克之墓是第一个在名称中使用“墓”字的关卡,也是激发劳拉开启旅程的物品——夸洛佩克的司祭盎碎片的所在地。玩家通过一个隐藏在瀑布后面的石洞进入墓穴,关卡以温暖而热情的色彩搭配迎接你,仿佛试图掩盖为探险者设置的陷阱和挑战。一开始,关卡就引入了一个玩家在游戏中将多次遇到的陷阱,即著名的滚动巨石(萨巴图,我们看到你了)。在劳拉到达夸洛佩克的安息之地之前,她必须通过三个谜题房间并拉动杠杆来打开相应的门。虽然这个关卡相对较短,但它并未减少令人愉悦的体验,这也确立了解决多个谜题房间以打开关卡主要中心区域道路的设计概念。
  Tomb of Qualopec  is the first level to use the word ‘tomb’ in its name and is home to the item that sparked Lara’s journey - Qualopec’s piece of the Scion. Entering the tomb through a stone cave that was previously hidden behind a waterfall, the level greets you with a warm and welcoming color palette, as if trying to disguise the traps and challenges set for explorers. Early on, the level introduces a trap players will be seeing more of in the rest of the game, namely the famous rolling boulder (we see you Sabatu). Before Lara can reach Qualopec’s resting place, she has to go through three puzzle rooms and pull the levers to open corresponding doors. While the level is relatively short, it doesn’t detract from the enjoyable experience that establishes the concept of solving multiple puzzle rooms to open a path in the level’s main hub area. 

【古墓丽影网站】2024年2月26日官网新闻:《古墓丽影1》五大经典关卡
劳拉·克劳馥在夸洛佩克之墓中,隔着紧闭的大门看着司祭盎碎片
Lara Croft in the Tomb of Qualopec, looking at his Scion piece trhough the closed gate

  4. 哈蒙方尖碑
  4. Obelisk of Khamoon

  哈蒙方尖碑是第二个设置在埃及的关卡。它使用了耀眼的金色高光和色彩丰富的柱子,与绿色的植被形成了完美的对比,让玩家沉浸在它的氛围之中。整个关卡感觉就像一个巨大的谜题,巨大的房间横跨多个垂直楼层。关卡的目标是放下方尖碑周围的四座桥梁,并获取四个关键物品,以打开前一关卡——哈蒙城中的大门。这是古墓丽影系列中首次出现相互连接的关卡,要求劳拉回到之前的区域才能继续前进。这一相互连接的关卡理念在《古墓丽影:最后的启示》中得到了进一步的探索和发展。
  The Obelisk of Khamoon is the second level set in Egypt. Its use of vibrant gold highlights and colorful pillars contrast perfectly with the green foliage, immersing the player in its atmospheric surroundings. The entire level feels like one giant puzzle with huge rooms spanning multiple vertical floors. The goal of the level is to lower four bridges around the obelisk and obtain the four key items needed to open large doors in the previous level - the City of Khamoon. This is the first time we see interconnecting levels in a Tomb Raider game, requiring Lara to revisit a previous area to progress. The idea of interconnecting levels was further explored and developed in Tomb Raider: The Last Revelation. 

【古墓丽影网站】2024年2月26日官网新闻:《古墓丽影1》五大经典关卡
哈蒙方尖碑关卡中,屋顶的光芒照耀在方尖碑上
Level Obelisk of Khamoon showing the roof shining the light down on the obelisk

  3. 弥达斯宫殿
  3. Palace Midas

  弥达斯宫殿是古墓丽影中优秀关卡设计的典范。其复杂的设计鼓励玩家彻底探索每一个角落,以寻找三块铅条。从一开始,玩家就会遇到多条通道,这让人感受到关卡的广阔范围。虽然起初可能会让人感到迷失方向,但随着在关卡中的深入,玩家会发现一些熟悉的地点,只是现在从不同的角度看待它们。弥达斯宫殿以劳拉著名的死亡场景而闻名,其中就有弥达斯之手和它致命的点石成金术。弥达斯之手不仅仅是一种触发游戏结束画面的时髦方式,它触摸到的任何东西都会变成金子。巧妙的谜题和平台跳跃提供了有趣的挑战。然而,除了常见的陷阱之外,关卡还引入了额外的挑战,敌人的数量有时会变得难以应付。
  Palace Midas is a leading example of what makes a great Tomb Raider level. Its intricate design encourages players to thoroughly explore each corner in search of three lead bars. Right from the beginning, players encounter multiple passageways, providing a sense of the level's vast scope. While it might seem disorienting initially, advancing through the level unveils familiar locations visited at the beginning, but now seen from a different perspective. Palace Midas is notable for featuring one of Lara's well-known death scenes involving Midas' hand and its deadly golden touch. Midas’ hand serves more than just a stylish means to reach the game over screen; anything it touches turns to gold. Clever puzzles and platforming provide a fun challenge. However, the level introduces additional challenges beyond the usual traps, with the number of enemies occasionally becoming overwhelming. 

【古墓丽影网站】2024年2月26日官网新闻:《古墓丽影1》五大经典关卡
劳拉在弥达斯宫殿中从一个方形柱子上跳起,这个房间里有希腊字母(Ω和Y)和五个杠杆。
Lara jumping from a square pillar in Palace Midas in the room with Greek letters (omegas and upsilons) and five levers.

  2. 失落之谷
  2. The Lost Valley

  这个关卡吸引了最多的关注,这是理所当然的——它标志性地展现了劳拉与霸王龙的遭遇战。然而,除了这场激动人心的BOSS战之外,关卡还提供了更多内容。目标是找到三个机器齿轮来阻挡河流流动,阻止瀑布并通往夸洛佩克之墓。穿越美丽而危险的山谷、探索洞穴,并从瀑布顶部跳下,创造了一种令人难忘的体验,多年来一直留在粉丝们的记忆中。
  This level garners the most attention, and for good reason – it features the iconic encounter between Lara and the T-Rex. However, beyond the thrilling boss fight, the level offers much more. The objective is to find three machine cogs to block the river flow, stopping the waterfall and granting access to the Tomb of Qualopec. Navigating the beautiful, but dangerous valley, exploring its caves, and leaping from the top of the waterfall create an unforgettable experience that has remained in fans' memories for years. 

【古墓丽影网站】2024年2月26日官网新闻:《古墓丽影1》五大经典关卡
劳拉在失落之谷中与霸王龙搏斗
Lara fighting the T-Rex in the Lost Valley

  1. 圣方济各堂
  1. St. Francis' Folly

  凭借其极其独特的设计,圣方济各堂成为了古墓丽影系列中一个不可或缺的关卡。在完成带有柱子和压力板的初始房间后,玩家会进入下一个区域,在那里他们需要排干一条通道中的水。继续前进,玩家会看到一个壮观的多层中央建筑映入眼帘。这座建筑作为主要的通行方式,隐藏着劳拉必须找到的杠杆,以进入四个挑战房间:尼普顿、阿特拉斯、托尔和达摩克利斯。在每个房间中,劳拉都会遇到与房间主题相符的独特挑战。完成每个挑战都会奖励劳拉一把钥匙。收集到所有四把钥匙后,就能解锁建筑底部的宏伟大门。然而,劳拉在这个地方并不孤单,因为同为探险者的皮埃尔·杜邦试图让她的通关更加艰难,试图在她之前获得下一块司祭盎碎片。
  With its exceptionally original design, St. Francis’ Folly stands out as a quintessential Tomb Raider level. Upon completing the initial room with columns and pressure pads, players progress to the next area where they drain water from a passageway. Proceeding forward, players are rewarded with a spectacular sight of a multi-floored central structure. Serving as the primary means of traversal, this structure conceals levers that Lara must find to access four challenge rooms: Neptune, Atlas, Thor, and Damocles. In each room, Lara encounters a unique challenge designed to align with the room's theme. Completing each challenge rewards Lara with a key. Gathering all four keys unlocks the grand door at the bottom of the structure. However, Lara isn’t alone in this location as fellow raider Pierre Dupont tries to make her life more difficult by attempting to dispose of her to reach the next Scion piece before she does. 

【古墓丽影网站】2024年2月26日官网新闻:《古墓丽影1》五大经典关卡
在《古墓丽影I》中,劳拉在中央建筑的场景也是一大亮点。
Lara in the central structure in St. Francis' Folly

  特别提名——亚特兰蒂斯
  Special Mention - Atlantis

  亚特兰蒂斯展现了古墓丽影的真正精髓,揭示了其恐怖的一面。在活力四射地探索了秘鲁、埃及和希腊的古代遗迹之后,古墓丽影对亚特兰蒂斯的描绘打破了常规。亚特兰蒂斯是可怕的,它是石头、熔岩池和肉体的混合体。它的墙壁仿佛有生命,脉动不息,并在每个转角都孕育出可怕的生物,包括一个肉体的分身(被粉丝称为“培根劳拉”),它会复制劳拉的每一个动作。劳拉面临着艰巨的挑战,她必须到达金字塔的顶层,摧毁司祭盎,确保纳特拉永远无法再利用其力量。
  Atlantis unveils the true essence of Tomb Raider, exposing its horror aspect. Following vibrant explorations through the ancient locations of Peru, Egypt, and Greece, Tomb Raider’s portrayal of Atlantis diverges from convention. Atlantis is gruesome; a mix of stone, pools of lava and flesh. Its walls are alive, pulsating and giving birth to monstrous entities at every turn, including a flesh Doppelganger (named Bacon Lara by the fans) who copies Lara’s every move. Lara faces the daunting challenge of reaching the top floor of the Pyramid, where she must destroy the Scion, ensuring Natla can never harness its powers again. 

【古墓丽影网站】2024年2月26日官网新闻:《古墓丽影1》五大经典关卡
劳拉接近亚特兰蒂斯中悬浮在基座上的司祭盎
Lara approaches the assembled Scion, which is floating on the pedestal in Atlantis

  你最喜欢《古墓丽影1》中的哪些关卡呢?在社交媒体上分享你的看法,并告诉我们吧!
  What are your favorite Tomb Raider I levels? Sound off on social and let us know!  

  你可以在InstagramThreadsFacebookTikTokX上找到我们!
  Find us on Instagram, Threads, Facebook, TikTok or X!

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