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成功挑战一百万粉
1,000,000 Fans and Counting…
是的,我们做到了!在发布之日我们刚刚在“非死不可(Facebook)”上突破一百万粉!感谢大家的分享与大力支持!
And, we’ve done it! We just crossed the 1,000,000 mark on Facebook hours into launch day! Thank you for sharing and supporting!
点击以下詹森·格雷夫斯(古墓丽影作曲)附送给大家的“特别音效”礼物~
Click to claim your rewards below, with special track notes by Tomb Raider composer Jason Graves.
搜寻
Hunted
“在岛上有很多时候需要悄悄探秘。在劳拉探寻途中,我能感觉到这座‘岛’充满灵气,它有自己的声音,仿佛通过背景音乐在传达某种话语。在劳拉脚步轻缓的探索中这种感觉更为强烈,像是在暗示某种隐隐的线索。游戏背景乐伴奏和我自己敲击游戏的声音形成共鸣,听着这些声音我觉得它们让我觉得这座岛本身也是本作的主角之一。”
“There’s a lot of exploring and sneaking to do around the island. I wanted ‘The Island’ itself to have a voice, speaking through the music when Lara was exploring. Even more so when she’s being stealthily, like in this cue. Listen for the textures from The Instrument and my own percussion sounds. They represent The Island as one of the game’s main characters.”
MP3和Wav文件:下载
MP3 & Wav Files: Download
攀登这座山
Scaling The Mountain
“这一段是古墓丽影最好的动态音乐典型代表。在某关场景中有很多游戏元素需要玩家控制,只要劳拉进入到某个游戏单元,那么背景音乐就要随着她不断变化。这就需要很多不同音乐的无缝接合而不是老套的用一段两分钟的音乐然后在之后的时间里不断重复这段音乐。随着劳拉在山中探险的深入以及遇到的不同的敌人,音乐也随之不断变化。”
“This piece is a great example of the dynamic music system in Tomb Raider. A great deal of the game was scored one event at a time, so as Lara progresses through a level the music moves with her. This is a lot more seamless than just using a standard two minutes loop and repeating it for ten minutes. Listen for the music to change as Lara explores the mountainside and encounters enemies.”