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《劳拉GO(Lara Croft Go)》品牌经理采访视频

发表时间:2015/08/29 00:00:00  来源:“ZZer”转载  作者:gamereactorTV  浏览次数:2304  
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《劳拉GO(Lara Croft Go)》品牌经理吉纳维芙·森特·安祖(Genevieve St-Onge)的采访视频。


原视频网址:https://www.youtube.com/watch?v=sjJQfiUHHuE(发布者:gamereactorTV)

原视频说明:

2015年8月18日发布
While the latest Rise of the Tomb Raider gameplay demo suggests a step back in the direction of raiding tombs and solving puzzles, you may still be hankering after the purer style of gameplay offered by the older games.

Lara Croft Go may be what you're looking for. During Gamescom, we caught up its brand manager Genevieve St-Onge to talk the game's design and how it taps into the older version of the series.

"As with the first classic Tomb Raider games it's all about Lara fighting against the environments," she explained. "We have different creatures, you have traps. You have turn-based boulders."

There's turn-based boulders because, despite having the space and freedom to explore the isometric environments, solve puzzles and find secrets, the game is built on turn-based gameplay.

"It's about bringing all those elements together," the brand manager continues. "You have different behaviours, you've different enemies that follow you, enemies that'll only move when you move. And it's all about exploiting all those classic moments into very boiled down versions of what they should be."

It's a premise that worked for the studio's previous title, Hitman Go, which did extremely well, acclaim that surprised even its creators.

"It was surprisingly successful," agrees St-Onge. "When we announced it, the interesting part is that - everyone on NeoGaf for instance - were like, "I never asked for this". First of all it was a mobile game, which people are always a little careful about when it comes to Triple-A franchises. But when they started playing it, they said "oh my god, this makes sense, it fits really well within the Hitman universe."

The team's learnt from that title though ("we included a smoother learning curve") to make for a better experience in Lara Croft Go's four to five hour gameplay time ("three different chapters, broken down into 75 puzzles in about 41 levels").

But while you can imagine them adapting the Go structure to other games in Square-Enix's catalogue, St-Onge says its about finding "the best fit possible. So if there's a specific franchise that calls for it, or if the players are interested in having it, it's definitely something we're going to look at."

Check out the full interview above, and Lara Croft Go will release on mobile platforms August 27th.

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