今年早先时候SquareEnix的重启之作《古墓丽影9》又把劳拉带回到了业界的最前沿。游戏设定在劳拉早期性格塑造时期,通过更加真实和未经世事的柔弱劳拉来作为游戏标志。唯一的问题是,之后是否还有续作?
在这次的SDCC漫展上,虽然没有直接的信息确认,但至少粉丝们可以期待不久之后,就会在这个新设定的世界中继续劳拉的冒险了。黑马漫画确认,将会从明年开始制作《古墓丽影》系列漫画,看着是要打造全新系列的节奏。
最重要的消息是他们选择来写剧本的Gail Simone,此人写的《神奇女侠》和《猛禽行动》广受好评,最近正在创作蝙蝠女系列。她最近还接管了另外一个流行的女性冒险故事,来自Dynamites重新发售的神剑女王漫画。
新的系列,继续保持《古墓丽影(Tomb Raider)》的简单标题,在前作结束几个星期之后,便开始设计。系列将会像其他游戏制作相关产品一样,比如《质量效应》迷你剧和《美国末日:美国之梦》漫画之类。
Simone表示将会尝试一下第一部中做不到的环球旅行冒险。“我接手这个游戏因为我太爱它了,所以肯定要继续保持游戏原有的基调。我一向喜欢经典,比如酷酷的劳拉,这就像她的背景故事,在他成名之前的作为,对我来说非常有吸引力。游戏的剧情让我一见钟情。最大的区别是,游戏是在与世隔绝的环境下进行。之后我们将会去全球冒险。”
说道劳拉的性格,Simone称“我现在眼中的劳拉,并不是为了寻宝,也不是找刺激。她是个求知者,冒险家。想要知道答案。而且她势不可挡,这就是我爱的地方。千万不要低估她。”
虽然没有任何消息公布,但是剧情为直接连接《古墓丽影9》的续作,姑且叫做《古墓丽影10》漫画。预计于2014年2月26日上市。
——转载自《游民星空》,作者:endlessid
英文新闻稿:
A New Tomb Raider Comic Shows What's Next For Lara Croft After Hit Game
Sadly, Square Enix hasn’t put out any single-player story-centric for this year’s reboot of Tomb Raider. So fans who enjoyed playing through Lara Croft’s re-imagined origin story have been out of luck as far as seeing her continued evolution. But a new Dark Horse comics series due out later this year will be revealing what’s next for the newest iteration of one of gaming’s most recognisable heroines.
Comics luminary Gail Simone — who’s written stellar runs for Wonder Woman, Deadpool and Batgirl — will be working on the new Tomb Raider series. She’ll be at Dark Horse’s Art of Video Games panel at Comic-Con at 4:00 p.m. today but was kind enough to answer a few questions over e-mail about her love of Lara Croft.
Kotaku: I interviewed Greg Rucka recently and it sounds like damn near everyone in his house plays video games. How much gaming is happening in your household?
Simone: Oh, a pathetic, disturbing amount. I have virtually every video game system released in the U.S. in the past couple of decades and several imports. I have a mint condition Vectrex on my desk next to my computer.
When I am really, truly struck on a script, I play games for a while to sort of start unthinking, to make up a terrible word, about that story…that little break has saved many a plot in the past.
In particular, I love fighting games, third-person adventure games, RPGs, and puzzle/strategy games. I have to be careful about sims and MMOs because I can get a bit addicted, and then it’s more of a liability than an asset.
Kotaku: The new Tomb Raider game reboots Lara Croft and her world in a much darker vein, withelements of horror providing much of the tension. How are the new comics going to reflect that?
Simone: I chose to do this series solely because I loved the game so much, so we’re definitely keeping the tone of the game. I’ve always loved the classic, cool Lara Croft, but this feels like her origin story, like we’re seeing her before she becomes the icon, and it’s very compelling to me.
The storytelling in the game hooked me instantly. The biggest difference is, the game told a claustrophobic story in an isolated setting. We are going globetrotting.
Kotaku: When does this series take place with respect to the events of the new game? Will this still be a new Lara who’s just starting out as an adventurer?
Simone: Very much so, we start just a few weeks after the end of the game, and this is all in continuity, it will be Tomb Raider canon, and lead DIRECTLY into the sequel. This is what got me excited; we get to be part of Lara Croft history.
Kotaku: The first Tomb Raider games don’t give Lara much motivation for doing what she does. She existed to be controlled and looked at. What do you see as Lara’s core defining trait? What drives her to do what she does?
Simone: It’s true that the earliest games didn’t really give deeply emotional motives to the characters, but damn, they were fun. And groundbreaking in several ways.
The way I see Lara now is, she’s not after treasure. She’s not really after thrills. She’s a questioner, she’s an explorer. She wants answers.
The thing is, she’s completely unstoppable. That’s what I love. Everyone underestimates her, and that is a terrible mistake to make.
Simone: “All we’re doing here is showing the journey — how does a British schoolgirl become this adventure icon, this magnificent, dangerous woman?”
Kotaku: What’s one thing about Lara’s previous iterations that annoyed you or puzzled you? Will there be a way for you to resolve that in writing this new title?
Simone: I don’t really feel any need to remove myself from the previous versions of Lara. When you’re a video game fan, like I am, and suddenly you have a great game with a female lead who kicks a ton of arse and has James Bond levels of cool…that’s a big deal, and that’s what I felt playing those first Tomb Raidergames. I had a blast playing them. I suppose some might complain about cheesecake, but I never felt that’s what Lara was about at her core.
All we’re doing here is showing the journey — how does a British schoolgirl become this adventure icon, this magnificent, dangerous woman?
Kotaku: Has there been anything that you’ve been able to do while writing Tomb Raider that you wouldn’t get away with on, say, Batgirl or your other regular writing assignments?
Simone: Well, yeah, I love to travel. My job is wonderful because I am invited around the world to conventions and speaking engagements, and I meet this amazing variety of people and cultures. I was just at a Maori town that is built on a platform of boiling hot natural gas springs that geyser up…they cook their food in iron boxes over this sulfurous gas and it’s around them in every direction.
I love Gotham City, but I would never get to talk about this sort of thing in Batgirl. Our Lara goes everywhere and does everything.
Kotaku: Have you spoken to Rhianna Pratchett and the other creators who worked on the most recentTomb Raider game? What was the big takeaway from those talks?
Simone: I absolutely have, and what a joy it is to count her as a friend, now. She is simply an astonishing storyteller…the writing in the Tomb Raider game is so natural and believable and convincing, you really feel Lara’s pain and struggle. A lot of that is pure Rhianna.
I loved her work so much I have asked her to participate with me on a comics mini-series, Legends of Red Sonja. She’s been an invaluable and remarkably generous ally in this. And her writing has a message of commitment and integrity to the characters.
——转载自《kotaku》,作者:EVAN NARCISSE