古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

2024年2月18日官网新闻:社区开发者助力《古墓丽影I-III复刻版》焕发新生

发表时间:2024/07/14 00:00:00  来源:古墓丽影网站  作者:“ZZer”翻译  浏览次数:762  
字体大小: 【小】 【中】 【大】

【古墓丽影网站】2024年2月18日官网新闻:社区开发者助力《古墓丽影I-III复刻版》焕发新生
古墓丽影复刻版首张关键艺术图(16:9)
Tomb Raider Remastered frsit Key Art (16:9)

  社区开发者助力《古墓丽影I-III复刻版》焕发新生
  Community Developers help bring Tomb Raider I-III Remastered to Life

  2024年2月18日
  Feb 18, 2024


  对于像古墓丽影这样历史悠久且备受赞誉的系列游戏而言,粉丝群体至关重要。近三十年来,我们的社区通过各种可以想象的创意方式,表达了对劳拉·克劳馥及其持续冒险旅程的喜爱。
  With a franchise as seasoned and celebrated as Tomb Raider, fandom is vital. For nearly three decades our community has expressed their love for Lara Croft and her ongoing adventures through every imaginable creative outlet.  

  “我们致力于在可能的情况下庆祝并回馈古墓丽影社区的成员,”水晶动力的社区与社交媒体总监梅根·玛丽表示。“在创作者方面,粉丝们通过他们的作品创新并拓展了该系列,以强大的方式使其具有个性色彩。除了在社交媒体上展示他们的创作外,我们还经常聘请粉丝进行官方合作,包括招募劳拉·克劳馥的Cosplay大使参加活动、选择社区成员作为官方出版物的首席撰稿人,或为特殊场合委托艺术家创作艺术品。”
  “We aim to celebrate and reward members of the Tomb Raider community whenever possible,” said Meagan Marie, Director of Community & Social Media at Crystal Dynamics. “When it comes to creators, fans innovate and expand the franchise through their works, making it their own in powerful ways. In addition to showcasing their creations across social media, we often hire fans for official collaborations, including enlisting Lara Croft cosplay ambassadors for events, selecting community members as lead contributors for official publications, or commissioning artists for special occasion art.”   

  Aspyr与水晶动力合作开发了最近发布的《古墓丽影I-III复刻版》,他们也认识到社区创作者的重要性。Aspyr在古墓丽影领域已是专家级人物——他们甚至与核心设计在同一年(1996年)将古墓丽影推向世界。Aspyr首次与该系列合作,是在Macintosh计算机上推出了《古墓丽影II》(1997年)。他们继续与这位传奇冒险家合作,直至《古墓丽影:黑暗天使》(2003年)。Aspyr深知该系列的乐趣所在,也了解如何通过重制经典之作,将核心设计开发的开创性游戏介绍给全新的一代玩家。
  Aspyr, who developed the recently released Tomb Raider I-III Remastered in collaboration with Crystal Dynamics, also recognizes the importance of community creators. Aspyr came to the table already experts on all things Tomb Raider - they were even founded the same year that Core Design introduced Tomb Raider to the world (1996). Aspyr first collaborated with the franchise by launching Tomb Raider II (1997) on Macintosh computers. They continued to work with the legendary adventurer all the way through Tomb Raider: The Angel of Darkness (2003). Aspyr knows what makes the franchise fun, and how to introduce the groundbreaking games developed by Core Design to an entirely new generation through remastered classics.   

  Aspyr拥有将才华横溢且知识渊博的粉丝纳入其开发团队的传统。他们意识到,一些最狂热的粉丝凭借出色的技术或艺术技能,模糊了业余爱好者和专业人士之间的界限,其中许多技能都是他们自学成才,以此作为表达他们对古墓丽影热爱的途径。但首先,要进行调查。
  Aspyr has a history of bringing talented and knowledgeable fans onto their development teams. They recognize that some of the most hardcore blur the lines between hobbyists and professionals with impressive technical or artistic skills, many of which were self-taught as an outlet to express their fandom. But first, research.  

  Aspyr产品总监克里斯·巴沙尔表示:“当我们重新推出一款经典游戏时,我们会花很多时间进行研究和测试假设。我们在游戏发布前、中、后都会尽可能多地观看和阅读粉丝的反馈,以确保我们走在正确的道路上。例如,像Zelgadis115和Jayoneta这样的粉丝发布了出色的分析和反馈视频。许多创作者继续发布他们的反馈和内容,我们尽力将其全部考虑在内。”
  “When we’re bringing back a classic game, we spend a lot of time researching and testing assumptions," began Chris Bashaar, Director of Product at Aspyr. “We try to watch and read as much fan feedback as we can before, during, and after launch to make sure we’re on the right track. For example, folks like Zelgadis115 and Jayoneta have put out great analysis and feedback videos. So many creators continue to put out their feedback and content, and we do our best to take it all into consideration.” 

  他继续说道:“粉丝是我们的编辑。他们给我们反馈,帮助我们塑造项目的每个方向。我们总是鼓励人们在评论、论坛、视频、直播等任何地方分享他们的想法。我们试图收集所有反馈,并寻找其中的模式来制作最好的游戏。”
  “Fans are our editors," he continued. “They give us feedback and help shape the direction of every piece of the project. We always encourage people to share their thoughts in reviews, forums, videos, streams—anywhere. We try to take in all that feedback and look for patterns to deliver the best games possible.” 

  当《古墓丽影I-III复刻版》的片尾字幕滚动时,古墓丽影社区几乎认出了他们中的十几位名字,包括技术总监提穆尔·加吉耶夫(又名XProger)、艺术总监乔瓦尼·卢卡、劳拉重制模型的制作者康拉德·马耶夫斯基、环境艺术师杰森·切斯特和雷娜·奥德龙等!您可以在下方看到完整的制作人员名单。
  The Tomb Raider community recognized nearly a dozen names from their ranks when the credits rolled on Tomb Raider I-III Remastered, including Timur Gagiev (aka XProger) as Technical Director, Giovanni Lucca as Art Lead, Konrad Majewski on Lara’s remastered models, Jason Chester & Raina Audron on environment art, and more! You can see the full credits below. 

  Aspyr的开发人员和社区贡献者组成的混合团队,向古墓丽影社区献上了一封情书。
   The blended team of Aspyr developers and community contributors resulted in a love letter to the Tomb Raider community. 

  巴沙尔说:“让社区成员参与的关键是热情。热情和项目成功之间有明确的联系。因为我们获得的是最受喜爱的IP授权,所以我们总能在社区和我们的员工中找到极其热情的粉丝。”
  “The key with bringing on community members is passion," said Bashaar. There’s a clear correlation between passion and project success. Since we license the most beloved IPs, we’ll always find incredibly passionate fans both in the community and on our staff.” 

  “我们并不认为你需要是行业专业人士才能成为游戏专家,”他总结道。“事实上,粉丝往往知道更多细节!想想粉丝维基、回顾文章、模拟器、模组等等。如果他们对游戏的热情驱使他们学习软件开发工具包(SDK)、模组工具、艺术基础,他们可能会发现自己走上了一条拥有强大作品集的职业道路。”
  “We don’t think you need to be an industry professional to be an expert on a game,” he concluded. “In fact, fans often know more details! Think about fan wikis, retrospectives, emulation, mods, and the list goes on. If that passion for a game drives them to learn software development kits (SDKs), mod tools, art foundations, they could find themselves on a career path with a really powerful portfolio.” 

  从《古墓丽影I-III复刻版》的接受度来看,这一策略显然是成功的。“当粉丝以有意义的方式为古墓丽影系列做出贡献,就像《古墓丽影I-III复刻版》一样,每个人都将是赢家。”玛丽总结道。
  Looking at reception to Tomb Raider I-III Remastered, this strategy is clearly a success. “When fans contribute to the franchise in meaningful ways like with Tomb Raider I-III Remastered, everybody wins,” ended Marie.  


  《古墓丽影I-III复刻版》现已发售:
  Tomb Raider I-III Remastered is available now:

  · Steam

  · Nintendo Switch

  · PlayStation

  · Xbox

  · Epic Games Store

  · GOG

文章评论
发表评论:(匿名发表无需登录,已登录用户可直接发表。) 登录状态: 未登录,点击登录


官方网站列表:TombRaider LaraCroft Tumblr Facebook(TR) Facebook(LC) YouTube Twitter(TR) Twitter(LC) Store Instagram
“古墓丽影”是古墓丽影官方认证的粉丝网站,并非官方网站。以下为“古墓丽影”旗下网站及社交媒体入口:



本站QQ群47617654


古墓丽影兴趣部落
古墓丽影中国LOGO

本站官方微博


微信号tombraidercn

tombraider.cn gmly.com 古墓丽影.com 古墓丽影.net 古墓丽影.中国 twitter.com/TombRaiderCN tombraider-china.tumblr.com
互联网ICP备案:蜀ICP备14017735号-1 ©Lara Croft and Tomb Raider are trademarks or registered trademarks of Square Enix Ltd. 全球网站目录


// 鼠标悬停小图显示大图 // 鼠标悬停文字显示大图