古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

《古墓丽影9》艺术指导布雷诺克·亚当斯概念画曝光

发表时间:2013/08/30 00:00:00  来源:古墓丽影网站  作者:ZZer  浏览次数:5881  
字体大小: 【小】 【中】 【大】

在“古墓丽影15周年庆祝活动”期间,艺术家布雷诺克·亚当斯(Brenoch Adams)曾提到过自己已经为《古墓丽影》工作了近4年,职位是晶体动力的高级艺术家(Senior Artist,现在官方微博称他为艺术指导Art Director),工作主要是为古墓丽影游戏系列提供概念设计(在《古墓丽影9》的宣传过程中其实一直没有看到他的身影)。2013年6月22日,布雷诺克将其为《古墓丽影9》创作的部分概念图公布在了其博客中,同期间官方微博也在陆续转载。

“游戏制作方很仁慈地允许我公开一小部分我为古墓丽影所做的工作。为了尽可能多地给制作团队提供细节,我们制作了几乎近2200份艺术作品。
The powers that be were kind enough to let me post a small dose of the work I did on Tomb Raider. We were able to crank out just under 2.2k pieces of art as a crew to provide the team with as much detail as we could provide.

我是负责角色概念设计的所有工作。并画出情节串连图板
I was responsible for all aspects of concept development from characters to storyboards.

紧紧围绕着生存的主题,我们将一种极度程式化的表现方式变成了一种电影的美学标准。
We went from a more heavily stylized approach, to a grounded filmic aesthetic. The message was always about survival.”

以下图片均可点击欣赏大图


劳拉早期的概念图 Early Lara Concepts


双枪劳拉(被删除场景)Lara and Dual Pistols (Deleted Scene) 

“早期的世界是开放的并使用快速穿越技术。怀有敌意的居民占据着特定区域,小岛成了一座危险之岛。
The early days of the world were open and utilized fast traversal mechanics. It matured into a hostile island with hostile inhabitants occupying specific regions.”


清道夫枢纽 Scavenger Hub

“敌人角色的审查经历了类似迭代的过程。我们从可怕的恶魔变成了邪教徒。这是我们的一个试验版本。
The enemy characters went through a similar iteration process. We went from horrific demons, to grounded island cultists. This is one version we were experimenting with.”


早期的清道夫构思 Early Scavenger Ideation 


“提供详细的图板给设计师和镜头驾驭是保持一致的关键。
Providing detailed boards for designers and Camera to drive from was crucial to keeping consistent.”


两个塔的连续镜头 Two Towers Sequence


峡谷修道院钟楼 Chasm Monastery Bell Room


马蒂亚斯(以前叫马利克)的秘密研究 Mathias’ (previously Malik) Secret Study


洞穴 Grotto


地热灯笼 Geothermal Lantern

“等他们审核后我将公布更多的图片,非常非常多的图片。
I'll be posting more images as I sift through them. Sooooo much more to show.

Malibu Grand Prix in Redwood city CA... open for 35+ years... will be closing its doors soon.
I spent my childhood roaming it's arcade, putting on its majestic mini greens, and driving like a rockstar on it's professional regulation tracks with mini go-carts.
You will be missed, o' maker of fun.
RIP MGP

 

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