十件玩《传奇》《十周年纪念版》《地下世界》前须知的事
10 Things You Need to Know Before Playing Legend, Anniversary and Underworld
2024年9月13日
Sep 13, 2024
为了帮助新玩家顺利进入古墓丽影系列,我们整理了关于该系列每个时代需要了解的10个关键事项,从核心设计工作室开发的经典古墓丽影时代开始。更多见解,请查阅我们的博客:“十件玩经典古墓丽影前须知的事”。
To help newcomers swan dive into the Tomb Raider franchise, we've put together a list of 10 key things to know about each era of the series, starting with the classic Tomb Raider era developed by Core Design. For more insights, check out our blog: ‘10 Things You Need to Know Before Playing Classic Era Tomb Raider.’
古墓丽影系列的第二代包括:由水晶动力工作室开发的《古墓丽影:传奇》《古墓丽影:十周年纪念版》和《古墓丽影:地下世界》。这些游戏保留了使古墓丽影成为家喻户晓品牌的核心元素的同时,也为该系列带来了全新变化。
The second era of Tomb Raider features: Tomb Raider: Legend, Tomb Raider: Anniversary, and Tomb Raider: Underworld, developed by Crystal Dynamics. These games introduced fresh changes to the franchise while preserving the core elements that made Tomb Raider a household name.
1. 让我们行动起来
1. Let’s Get Moving
《古墓丽影:传奇、十周年纪念版、地下世界》注重流畅性和快节奏的动作,并采用易于掌握的现代控制系统。与经典的平台跳跃风格相比,一个主要变化是增加了自动瞄准的平台跳跃,这意味着玩家在平台跳跃时不必担心过于精确。从《古墓丽影:黑暗天使》回归的一个功能是自动抓取,当劳拉意外踩空时,该功能会激活,救她免于惨重的跌落。劳拉广泛的体操动作不仅帮助她躲避陷阱,还让她能够大展身手——因为有时候,这不仅仅是为了生存,更是要展现自己的风采。
Tomb Raider: Legend, Anniversary, and Underworld prioritize fluidity and fast-paced action with a modern control system that’s easy to master. A major change from the classic platforming style is the addition of the auto-aimed platforming, which means players don’t have to worry about being too precise when platforming. A returning feature from Tomb Raider: The Angel of Darkness, the automatic grab, activates when Lara accidentally steps off a ledge, saving her from a nasty fall. Lara’s wide range of acrobatic moves not only help her dodge traps but also let her show off in style - because sometimes, it's not just about survival, it's about doing it with flair.
2. 检查点和关卡选择
2. Checkpoints and Level Select
这三款游戏都使用检查点系统,因此玩家无需担心手动保存进度。但是,如果玩家愿意,仍然可以选择手动保存。
All three games use a checkpoint system, so players don’t need to worry about saving their progress manually. However, players still have the option to save manually if they want to.
《传奇》和《十周年纪念版》提供了可从主菜单选择的“重玩关卡”选项。
Legend and Anniversary offer a ‘Replay Level’ option that can be selected from the main menu.
在《地下世界》中,玩家完成游戏后会解锁“寻宝”模式。此模式允许玩家重新访问他们已完成的任何关卡,以寻找他们可能错过的宝藏和文物。大多数敌人都不见了,因此玩家可以在不用担心战斗的情况下探索关卡。可以从主菜单访问“寻宝”模式,进入此模式后,劳拉可以使用她的PDA在不同地点之间旅行。
In Underworld, the ‘Treasure Hunt’ mode unlocks after players finish the game. This mode allows players to revisit any level they've already completed to find treasures and relics they may have missed. Most of the enemies are gone, so players can explore levels without worrying about combat. Treasure Hunt can be accessed from the main menu, and once in this mode, Lara can use her PDA to travel between different locations
3. 克劳馥庄园回归……并燃起熊熊大火
3. Croft Manor is Back… aaand it’s on Fire
回归本源,玩家可以在开始主游戏之前在克劳馥庄园练习劳拉的能力。在《传奇》和《十周年纪念版》中,克劳馥庄园是一个独立的关卡,玩家不仅可以探索庄园,还可以在学习控制的同时找到并收集秘密。要了解更多关于在哪里练习劳拉动作的信息,请查阅我们的博客:“《古墓丽影:传奇》和《古墓丽影:十周年纪念版》的健身房”。
Going back to the roots, players can practice Lara’s abilities in Croft Manor before starting the main game. In Legend and Anniversary, Croft Manor is a self-contained level where players can not only explore the premises, but also find and collect secrets while learning the controls. To learn more about where to practice Lara’s moves, check out our blog: ‘Tomb Raider: Legend and Anniversary Gyms.’
《地下世界》以克劳馥庄园着火开场,劳拉必须穿过燃烧的废墟逃生。虽然它某种程度上算是一种教程,但它并不像《传奇》和《十周年纪念版》那样专注于练习技能。相反,它以更紧迫、更注重动作的方式向玩家介绍游戏的机制。玩家没有像在《传奇》和《十周年纪念版》中那样探索庄园的机会,因为从叙事角度来看,这并不合逻辑,庄园已经被劳拉之影摧毁了。
Underworld opens with Croft Manor on fire, and Lara must escape through the burning rubble. While it serves as a tutorial of sorts, it's not as focused on practicing skills as in Legend and Anniversary. Instead, it introduces players to the game’s mechanics in a more urgent, action-oriented way. Players don’t get the chance to explore the Manor as they did in Legend and Anniversary because, narratively, it wouldn’t make sense since the Manor was destroyed by Lara’s Doppelgänger.
克劳馥庄园着火
Croft Manor On Fire
4. 快速反应事件
4. Quick Time Events
《传奇》引入了一个新的游戏功能,也在《十周年纪念版》中使用,称为快速反应事件(QTE)。在QTE期间,玩家会看到屏幕上的提示,告诉他们应该按哪个按钮。目标是快速对这些提示做出反应,以便劳拉能够逃离危险。《地下世界》没有使用这种机制。相反,它引入了肾上腺素时刻,在游戏过程中时间减慢,提示玩家迅速帮助劳拉逃离危险。
Legend introduces a new gameplay feature, also used in Anniversary, called Quick Time Events (QTEs). During QTEs, players see on-screen prompts that tell them which buttons to press. The goal is to react quickly to these prompts so Lara can escape dangerous situations. Underworld doesn’t use this mechanic. Instead, it introduces adrenaline moments where time slows down during gameplay, prompting the player to quickly help Lara escape from dangerous situations.
5. 劳拉的装备
5. Lara’s Gear
劳拉的抓钩工具,最初在《古墓丽影:历代记》中作为抓钩枪出现,后来演变成三款游戏中劳拉装备的重要组成部分,但形式略有不同。在《传奇》中,她使用的是磁性抓钩;在《十周年纪念版》中,是抓钩;在《地下世界》中,是抓钩枪。《地下世界》的版本是最先进的,因为它可以钩住物体并用抓钩线移动它们。
Lara's grapple tool, first introduced as a grappling gun in Tomb Raider: Chronicles, has evolved into a key part of her gear in all three games, but in slightly different forms. In Legend, she uses a magnetic grapple; in Anniversary, it's a grapple hook; and in Underworld, it's a grapple gun. The Underworld version is the most advanced, as it can hook onto objects and move them with the grapple line.
《传奇》和《地下世界》还配备了便携式光源(PLS),用于照亮黑暗区域。在《传奇》中,PLS在使用一段时间后需要充电,而在《地下世界》中,灯光没有时间限制,可以持续使用。
Legend and Underworld also feature a Personal Light Source (PLS) for lighting up dark areas. In Legend, the PLS runs for a limited time before needing to recharge, while in Underworld, the light has no time limit and can be used continuously.
劳拉的个人数字助理(PDA)出现在《传奇》和《地下世界》中,允许玩家访问有用的信息,如劳拉的个人想法和游戏统计数据。在《十周年纪念版》中,劳拉没有使用PDA,而是用日记记录她的想法,而统计数据可以通过菜单访问。
Lara's Personal Digital Assistant (PDA) appears in Legend and Underworld, allowing players to access useful information like Lara’s personal thoughts and game statistics. In Anniversary, instead of a PDA, Lara keeps a journal for her thoughts, while statistics can be accessed through the menu.
带有R.A.D.技术的望远镜在《传奇》中回归,有助于玩家检测交互式对象。在《地下世界》中,望远镜被摄像机取代。
Binoculars return in Legend with R.A.D. technology that helps players detect interactive objects. In Underworld, the binoculars are replaced by a field camera.
6. 武器
6. Weapons
劳拉的双枪在所有三款游戏中都以其标志性的无限弹药回归。但她的武器库不仅仅局限于这些标志性的枪支。以下是每款游戏中武器系统的工作原理:
Lara’s dual pistols return in all three games with their signature infinite ammo. But her arsenal extends beyond the iconic guns. Here’s how the weapon system works in each game:
在《古墓丽影:传奇》中,劳拉可以携带一把额外的武器以及她的双枪。要切换武器,她必须放下当前使用的武器并拿起新武器。劳拉通过捡起她在地上找到的相同类型的其他武器来为她当前使用的武器收集弹药。
In Tomb Raider: Legend, Lara can carry one extra weapon along with her pistols. To switch weapons, she has to drop the one she’s currently using and pick up the new one. Lara gathers ammo for her current weapon by picking up other weapons of the same type that she finds on the ground.
在《古墓丽影:十周年纪念版》中:劳拉的武器选择与原版古墓丽影相同。一旦她捡起一把武器,它就会留在她的武器库中,直到游戏结束,无论弹药数量如何。
In Tomb Raider: Anniversary: Lara's weapon choices are the same as in the original Tomb Raider. Once she picks up a weapon, it remains in her arsenal for the rest of the game, regardless of the ammo count.
在《古墓丽影:地下世界》中:玩家在开始每个关卡前可以从同一组武器中进行选择。在游戏过程中,他们可以使用劳拉的PDA切换武器。每种武器都有有限的弹药,并且没有弹药补给,因此一旦弹药用完,就没有了。
In Tomb Raider: Underworld: Before starting each level, players can choose from the same set of weapons. During gameplay, they can switch weapons using Lara’s PDA. Each weapon has a limited amount of ammo, and there are no ammo pickups, so once the ammo runs out, it’s gone.
L劳拉在《传奇》中使用普通手榴弹,在《地下世界》中使用粘性手榴弹。
ara also uses regular grenades in Legend and sticky grenades in Underworld.
老虎与克劳馥庄园
Tiger Thralls Croft Manor
7. 肾上腺素
7. Adrenaline
每款游戏都有自己的类似机制版本,但核心思想保持不变:以风格化的方式高效射击。
Each game features its own version of similar mechanics, but the core idea remains the same: executing efficient shots in style.
虽然《古墓丽影:传奇》没有直接使用“肾上腺素”这个名字,但它首次引入了这种机制,劳拉可以通过跳到敌人身上踢开他们来进入慢动作射击。她还有各种战斗动作,如踢打和抓住敌人、滑铲和跳踢。
While not exactly using the name ‘Adrenaline’, Tomb Raider: Legend introduced the first iteration of this mechanic in which Lara can enter slow-motion while shooting by jumping on enemies to kick off them. She also has various combat moves like kicking and grappling enemies, slide-tackling and jump-kicking.
在《古墓丽影:十周年纪念版》中,该机制被称为“肾上腺素闪避”。劳拉可以通过向敌人射击来激怒他们,使他们向她冲锋。如果玩家正确把握闪避和射击的时机,劳拉可以用一枪击败这些敌人。Boss有自己的愤怒计量器,因此玩家可以计算和把握射击时机。
In Tomb Raider: Anniversary, the mechanic is called "Adrenaline Dodge." Lara can make enemies enraged by shooting at them, causing them to charge at her. If players time their dodges and shots correctly, Lara can defeat these enemies with a single shot. Bosses have their own rage meters so players can calculate and time their shots.
在《古墓丽影:地下世界》中,“肾上腺素闪避”被“肾上腺素爆头”取代。劳拉有自己的肾上腺素计量器,当计量器满时,她可以执行“肾上腺素爆头”或减慢时间以进行更准确的射击。一旦计量器为空,她需要重新填充才能再次使用这些能力。虽然她仍然可以像《传奇》中那样通过跳到敌人身上踢开他们,但她不会进入慢动作。
In Tomb Raider: Underworld, "Adrenaline Dodge" got replaced with "Adrenaline Headshot." Lara has her own adrenaline meter that, when full, lets her perform either the "Adrenaline Headshot" or slow down time for more accurate shots. Once the meter is empty, she needs to refill it to use these abilities again. While she can still kick off enemies by jumping on them like in Legend, she won’t enter slow-motion.
8. 服装
8. Outfits
该系列游戏中备受欢迎的新增内容是服装选择,玩家可以在劳拉·克劳馥的冒险旅程中选择时尚的服装。在《古墓丽影:传奇》和《古墓丽影:十周年纪念版》中,玩家可以通过完成时间试炼、寻找奖励/秘密和遗物来解锁服装作为奖励。
A welcomed addition to the franchise is outfit selection, where players can choose between stylish outfits Lara Croft wears on her adventures. In Legend and Anniversary, players can unlock outfits as rewards for completing time trials, finding rewards/secrets and relics.
在《古墓丽影:地下世界》中,玩家在开始一个关卡之前可以从几件服装中选择。
In Tomb Raider: Underworld, players are given a couple of outfit options to choose from before starting a level.
在这三款游戏中,一旦装备了某套服装,在游戏过程中就不能更换,除非劳拉身处克劳馥庄园,她可以在那里进入自己的衣柜。在服装收藏方面,《古墓丽影:传奇》最为丰富。
In all three games, once an outfit is equipped, it can't be changed during gameplay, except when Lara is in Croft Manor, where she can access her wardrobe. Tomb Raider: Legend features the most extensive outfit collection.
《古墓丽影:传奇》庄园的服装选择
TRL Outfit Selection Manor
9. 故事
9. The Story
《古墓丽影:传奇》《古墓丽影:十周年纪念版》和《古墓丽影:地下世界》构成了一个故事相互关联的三部曲。在叙事顺序上,首先是《十周年纪念版》,其次是《传奇》,最后是《地下世界》。这一顺序与它们的发布顺序不同,因为《十周年纪念版》是对初代古墓丽影游戏的重制,因此它拥有最完整的故事。从《传奇》中的主要故事延续到《地下世界》,劳拉·克劳馥继续寻找在喜马拉雅山失踪的母亲艾蜜莉亚·克劳馥的下落。
Tomb Raider: Legend, Tomb Raider: Anniversary, and Tomb Raider: Underworld make up a trilogy with an interconnected story. In the narrative chronology, Anniversary comes first, followed by Legend, and then Underworld. This order is different from their release sequence because Anniversary is a celebratory remake of the original Tomb Raider game, which is why it has the most self-contained story. The main story from Legend carries over into Underworld, where Lara Croft continues her search to find out what happened to her mother, Amelia Croft, who went missing in the Himalayas.
10. 从哪里开始?
10. Where to start?
我们推荐从《古墓丽影:传奇》开始,这不仅因为它是古墓丽影游戏第二纪元的首款作品,还因为它是最适合新手且最易于上手的游戏。
如前所述,《古墓丽影:十周年纪念版》是由核心设计工作室开发的对初代古墓丽影游戏的重制。它在《传奇》的设计基础上进行了改进,提高了难度,同时保留了相同的游戏风格和流畅度。
We recommend starting with Tomb Raider: Legend not only because it is the first entry of the second era of Tomb Raider games, but also because it is the most beginner friendly and accessible game of the franchise.
As stated, Tomb Raider: Anniversary is a remake of the original Tomb Raider game, developed by Core Design. Anniversary builds upon Legend’s design and ramps up the difficulty while still preserving the same gameplay style and fluidity.
《古墓丽影:地下世界》展现了劳拉·克劳馥最运动的一面,拥有令人印象深刻的多样化动作组合,突显了她的巅峰能力。游戏引入了多种平台跳跃选项,这要归功于劳拉多样的动作。它也是继仅在过场动画中使用动作捕捉的《古墓丽影:黑暗天使》之后,该系列第二部使用动作捕捉技术的游戏。这一次,奥运体操运动员海蒂·莫尼梅克和特技演员海伦娜·巴雷特为劳拉的动作注入了生命。由于这些变化,在《地下世界》中控制劳拉的感觉与在《传奇》和《十周年纪念版》中有所不同。
Tomb Raider: Underworld showcases Lara Croft at her most athletic, featuring an impressively versatile moveset that highlights her peak abilities. The game introduces various platforming options thanks to Lara's diverse range of actions. It’s also the second title in the franchise to use motion capture - following Tomb Raider: The Angel of Darkness, which used it for cutscenes only. This time, Olympic gymnast Heidi Moneymaker and stuntwoman Helena Barrett brought Lara's movements to life. As a result of these changes, Lara feels different to control in Underworld compared to Legend and Anniversary.
在氛围方面,《地下世界》摒弃了《传奇》中明亮、充满活力的背景设定,采用了与《黑暗天使》相似的黑暗基调。
In terms of atmosphere, Underworld departs from the brighter, more vibrant setting of Legend, adopting a darker tone similar to that of The Angel of Darkness.
《古墓丽影:传奇》最初是为PlayStation 2发布的,现已在PlayStation Store上发售。
Tomb Raider: Legend, originally released for the PlayStation 2, is available on the PlayStation Store.