15周年庆祝活动社区艺术展览——莱克萨:“希望”(英文稿)“I decided to draw Lara in a dark, dangerous place. She is nearly unarmed and the torchlight that illuminates the way can be extinguished at any moment. She may remain in this dark place, with many dangers around. We don’t see horror on her face in spite of her situation. I am sure she will cope des
15周年庆祝活动社区艺术展览——约翰·布莱斯:“发现”(英文稿)“To me Tomb Raider is an invitation of discovery – to travel. For this reason I wanted to represent Lara in a vast environment. I’m really excited to discover the different landscapes through the new Tomb Raider and in the meantime I offer my vision.” – Johann “Papayou” Blais
15周年庆祝活动社区艺术展览——坦姬·阿普尔比:“与自然抗争”(英文稿)“From what I have seen of the new Tomb Raider game it is darker, grittier, and tougher than anything we have seen before. The new game is centered on a young Lara learning how to survive and find the strength to push on no matter what. This is where she must learn to become strong, independent, and
15周年庆祝活动社区艺术展览——普里斯西利亚·托马斯:“存活”(英文稿)“I thought Lara would feel like all of nature was against her after the shipwreck. With that image in mind, I saw her sinking at the heart of the island, pursued by some scavengers, with the night falling behind her. I wanted her to look panicked and determined at the same time, because she does not
阿什利·奎南:“勇闯洞穴”(15周年庆祝活动社区特稿)虽然官方邀请的8位艺术家的作品都已展出,但古墓丽影15周年的庆祝活动怎能少得了粉丝们的精彩呢?来自古墓丽影社区的杰出爱好者们将用他们的作品延续庆祝活动艺术展览。
15周年庆祝活动社区艺术展览——阿什利·奎南:“勇闯洞穴”(英文稿)“Two of the attributes that made Lara so appealing to me are her beauty and strength. I wanted to keep those characteristics evident in this portrait, but also present the uncertainty and even fear that Lara must overcome in the 2012 title. As an artist, I love to play with bold colors and strong li
古墓丽影发行15周年庆祝活动——数字艺术展览汇总为了庆祝古墓丽影15周年,水晶动力将举办一场独特的数字艺术展览,委托一些备受好评的艺术家创作8件原创作品,作品将由参与创作的不同艺术家的个人风格来表现劳拉的新形象这一共同的主题。
由旭声2000年创作的劳拉铜版画两张,是作者在玩《古墓丽影》的电子游戏时得到了灵感,从虚幻中创造出另一种虚幻的兵马俑与劳拉共处的空间和情境,虽然他们相隔古今和东西,但过去和今天都将成为明天的几乎难以区分的历史。
15周年庆祝活动艺术展览——托比·加德:“弓道”“我认为晶体动力所重塑的这个新劳拉的关键之处在于她比过去更加人性化了。我想捕捉劳拉的恐惧和脆弱,但同时表现出她克服来自于内心和外在环境的困难的能力。 玩弓箭我很菜,但我想以此将劳拉表现成类似于神话当中的人物,比如那些受伤的浪人,面对这个残酷而又美丽的世界。 我的职业是游戏设计师和动画制作师,它们都与绘画的关系不大,所以我不可能像先与我之前发布作品的那些画家一样去绘制一幅逼真写实的作品。我的选择是走自然路线,我用Painter 12模仿水墨风格画了这幅作品,注重于整体的质感,淡化了很多细节。”——托比•加德
托比·加德:“弓道”(15周年庆祝活动特稿)为了庆祝古墓丽影15周年,晶体动力将举办一场独特的数字艺术展览,委托一些备受好评的艺术家创作8件原创作品,作品将由参与创作的不同艺术家的个人风格来表现劳拉的新形象这一共同的主题。



