- 15周年庆祝活动社区艺术展览——斯蒂芬·汉克斯:“导师”(英文稿)
“I chose to draw Lara and Roth together – not just because I like Roth – but because he is a character with purpose. I know he will help craft Lara into the brave heroine we know today. He serves as a
- 15周年庆祝活动社区艺术展览——尹娜·尤萨尼娜:“战斗到最后一刻”
“The Tomb Raider trailer was a huge inspiration for this piece, but I didn’t want to show any of the scenes directly from it. The idea was to show something new, but at the same time keep with the ove
- 15周年庆祝活动社区艺术展览——莱克萨:“希望”(英文稿)
“I decided to draw Lara in a dark, dangerous place. She is nearly unarmed and the torchlight that illuminates the way can be extinguished at any moment. She may remain in this dark place, with many da
- 15周年庆祝活动社区艺术展览——约翰·布莱斯:“发现”(英文稿)
“To me Tomb Raider is an invitation of discovery – to travel. For this reason I wanted to represent Lara in a vast environment. I’m really excited to discover the different landscapes through the new
- 15周年庆祝活动社区艺术展览——坦姬·阿普尔比:“与自然抗争”(英文稿)
“From what I have seen of the new Tomb Raider game it is darker, grittier, and tougher than anything we have seen before. The new game is centered on a young Lara learning how to survive and find the
- 15周年庆祝活动社区艺术展览——普里斯西利亚·托马斯:“存活”(英文稿)
“I thought Lara would feel like all of nature was against her after the shipwreck. With that image in mind, I saw her sinking at the heart of the island, pursued by some scavengers, with the night fal
- 15周年庆祝活动社区艺术展览——阿什利·奎南:“勇闯洞穴”(英文稿)
“Two of the attributes that made Lara so appealing to me are her beauty and strength. I wanted to keep those characteristics evident in this portrait, but also present the uncertainty and even fear th
- 古墓丽影发行15周年庆祝活动——数字艺术展览汇总
为了庆祝古墓丽影15周年,水晶动力将举办一场独特的数字艺术展览,委托一些备受好评的艺术家创作8件原创作品,作品将由参与创作的不同艺术家的个人风格来表现劳拉的新形象这一共同的主题。
- 15周年庆祝活动艺术展览——托比·加德:“弓道”
“我认为晶体动力所重塑的这个新劳拉的关键之处在于她比过去更加人性化了。我想捕捉劳拉的恐惧和脆弱,但同时表现出她克服来自于内心和外在环境的困难的能力。 玩弓箭我很菜,但我想以此将劳拉表现成类似于神话当中的人物,比如那些受伤的浪人,面对这个残酷而又美丽的世界。 我的职业是游戏设计师和动画制作师,它们都与绘画的关系不大,所以我不可能像先与我之前发布作品的那些画家一样去绘制一幅逼真写实的作品。我的选择
- 15周年庆祝活动艺术展览——乔纳森·雅克-比雷特特:“自拍头像”
“我创作这幅作品的用意是想让观众和玩家们看到一些新颖的东西。到了这个时候,大家都已经对预告片中的各种情节和细节都很熟悉了,还有那些在真实游戏中可能会得到的体验。所以我的作品不想再重复这些相关主题了,我想展示一些新的东西,一些发生在预告片的情节之前的东西。新劳拉将带给我们的更多的是她在未知的地域中从最初开始的成长过程。所以我想展现她在登上“耐久号”(即预告片中劳拉所在的船)前的景象。不仅如此,我还想