古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

水晶动力开发日志:《古墓丽影10:崛起》幕后故事

发表时间:2015/10/30 00:00:00  来源:“ZZer”转载  作者:古墓丽影中文站  浏览次数:55467  
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[目录] [Building the Myths of Rise of the Tomb Raider] [Finding Inspiration for Rise of the Tomb Raider] [Research and Reference in Rise of the Tomb Raider] [Building from Life] [Creating Believable Hair and Fur] [Creating Believable Materials] [Creating Believable Skin and Character Material Effects] [Creating Motion and Emotion with Animation] [Bringing Lara to Life with Blendshapes] [Physically Based Rendering and Post Effects] [Building Larger Worlds with More Fidelity] [Snow Tech and Houdini Simulations] [Scoring Dynamic Combat with Procedural Music] [“I Must Not Fear”] [The Bear Chase] [Rise of the Tomb Raider for Stealth Gamers] [Rise of the Tomb Raider for Puzzle Gamers] [The Evolution of Tomb Raider Hubs] [Expedition Modes] [A Little Thing About A Little Thing]

Dev Blog: Building from Life 
Kam Yu,  Lead Character Artist

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[Leading into the launch of Rise of the Tomb Raider, we’ll feature a variety of developer blogs that lift the curtain on the creation of Lara’s first great tomb raiding expedition.]

Our goal in Rise of the Tomb Raider was to utilize the latest technology to make the most immersive and believable characters possible in video games. Our characters had to look, move and react just like real people. The challenge was to get everything from the early stages of the model all the way to the final performance to work together seamlessly. If any one aspect was off, the characters could easily fall into the so-called, “uncanny valley” and the illusion would be broken.

A believable, realistic character always begins with a good model. For Lara, we went back to the basics by gathering reference of real people. We photographed their heads and bodies from every angle and in various poses. The resulting shots were then processed and output as 3D meshes in a process known as Photogrammetry. The data we obtained enabled us to add subtleties and nuances to Lara’s face and body that would not have been possible otherwise.

水晶动力开发日志:《古墓丽影10:崛起》幕后故事
Several different people were used as subjects for our photos and scans. They were selected for particular traits we felt they had in common with Lara.

Pictured below is a head turn of Megan Farquhar, one of the Lara models used in Rise of the Tomb Raider. 
水晶动力开发日志:《古墓丽影10:崛起》幕后故事
Each model was photographed showing a range of facial expressions in order to capture the surface detail and overall morphology. Many of the poses were based on FACS (Facial Action Coding System). The captured data was particularly useful when creating the blendshapes for the head.

Pictured below is Ariel Suzanne and Crystal Cooper, wearing some of Lara’s signature outfits from Rise of the Tomb Raider. 
水晶动力开发日志:《古墓丽影10:崛起》幕后故事

水晶动力开发日志:《古墓丽影10:崛起》幕后故事
Raw 3D scans of clothing needed to be cleaned up and detailed further before they could be used. An example of a finished hires mesh is shown below.

水晶动力开发日志:《古墓丽影10:崛起》幕后故事
The use of real-life reference and scan data added a solid, grounded feel to all our characters. The subtle nuances helped make the game more of an immersive experience.

Kam Yu
Lead Character Artist, Rise of the Tomb Raider

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